don't click here

Sonic Generations Charts Discussion


    Print

Author Topic: Sonic Generations Charts Discussion  (Read 137870 times)

0 Members and 4 Guests are viewing this topic.

Offline Axon

Re: Sonic Generations Charts Discussion
« Reply #60 on: November 12, 2011, 07:37:14 am »
I can pull it off consistently in one area on the PC version, and everywhere else I fail at it.  Even though I'm doing literally the exact same thing hundreds of times.

I don't know what's up with it.
It seems to work wherever it feels like it on PC. Some places I get it 100%, some places 0%.

And I know it's not me, because I switched over to the 360 demo and got it 100% everywhere.

Oh well. Bleh.

Offline Bilan

  • Broseidon
  • TSC: RPGnutter
  • win10 chrome
  • Posts: 3883
  • ZURA ZURA CHUUPA CHUUPA CHUU CHUU
    • View Profile
    • I'm suffering help me Garian
Re: Sonic Generations Charts Discussion
« Reply #61 on: November 12, 2011, 09:34:58 am »
The bosses have slight differences on hard, but its mostly just a little more health or a slightly different attack pattern, Perfect Chaos being the only exception, as mentioned, as he sends you into a completely different area.

When I am inevitably bored later I'll draft up some charts, and then they can be pruned where necessary. Also I could be wrong but I dont think ring bonus factors into your score; when you finish a level and get a rank below A, the game tells you how far you were away from getting the next rank in terms of time, not score. I guess it would be a fairly easy thing to test though, later on Ill go finish GH1 twice with as close to the same time as possible, and Ill get hit right at the end on one run.

Also a potential solution to this skills/no skills malarky; allow skills for the standard levels, and just track the doppelganger challenges as well. That way skills and no skills are both tracked, and both have their times saved in different locations for easy checking. Plus, online scores would just be submitted to the doppleganger level for the appropriate act as it'd be essentially the same thing.

Thoughts?
Did you not think I had a mind?

Offline Parax

Re: Sonic Generations Charts Discussion
« Reply #62 on: November 12, 2011, 09:52:13 am »
^ I think it makes more sense to just label the no skills charts "no skills" and and allow submissions from either rankings mode or doppelganger challenges (or normal mode with all skills turned off I guess). Otherwise it'd be a little confusing where to submit. It's the exact same thing either way really, the only difference is what we're calling it (and I think this way makes more sense).

Offline Bilan

  • Broseidon
  • TSC: RPGnutter
  • win10 chrome
  • Posts: 3883
  • ZURA ZURA CHUUPA CHUUPA CHUU CHUU
    • View Profile
    • I'm suffering help me Garian
Re: Sonic Generations Charts Discussion
« Reply #63 on: November 12, 2011, 09:56:09 am »
Yeah that makes more sense and is easier to work out where to submit too!
Did you not think I had a mind?

Offline Werey

  • TSC TOP 30!
  • TSC Profile
  • win10 chrome
  • Posts: 610
  • Beep beep Wereycar coming through Beep Beep
    • View Profile
Re: Sonic Generations Charts Discussion
« Reply #64 on: November 12, 2011, 11:04:35 am »
Going back to the Ring Charts and Safety Net, Is 10 more rings really that much of a deal? Yeah you have to restart but you can get back into the game in a matter of seconds. I don't see what's wrong with that really. IMO it won't slow gameplay down that much since you could do it right at the start then just carry on as normal.

Championships: Sonic Unleashed DLC.

Offline Brian

  • Mr. Shortcut
  • TSC: Brian_pso
  • win10 chrome
  • Posts: 251
  • Saving Chao from danger, even if it's too hard
    • View Profile
    • My youtube account
Re: Sonic Generations Charts Discussion
« Reply #65 on: November 12, 2011, 11:13:46 am »
Also a potential solution to this skills/no skills malarky; allow skills for the standard levels, and just track the doppelganger challenges as well. That way skills and no skills are both tracked, and both have their times saved in different locations for easy checking. Plus, online scores would just be submitted to the doppleganger level for the appropriate act as it'd be essentially the same thing.

Thoughts?
I liked your idea, this seems a very appropriate way of naming the charts, because as Paraxade said, it'll avoid confusion of where to submit. I hope everyone agree with this.
My SA2 patents: Instant Spindash, Green Forest's invisible floor, Green Forest's spring technique, Radical Highway's flying homing attack, Gravity Control, Flying Scope   <- NEW

Vote for PHILLIP BANKS! http://www.youtube.com/watch?v=-vg7ZAaR7AU

Offline Bilan

  • Broseidon
  • TSC: RPGnutter
  • win10 chrome
  • Posts: 3883
  • ZURA ZURA CHUUPA CHUUPA CHUU CHUU
    • View Profile
    • I'm suffering help me Garian
Re: Sonic Generations Charts Discussion
« Reply #66 on: November 12, 2011, 11:14:03 am »
Also I feel it worth pointing out that you don't have lives in Challenges so you can die/retart 5478357092 times should you so wish.
Did you not think I had a mind?

Offline Parax

Re: Sonic Generations Charts Discussion
« Reply #67 on: November 12, 2011, 12:17:26 pm »
Also yeah, I don't see why we wouldn't want to track Hard bosses.

Offline flying fox

Re: Sonic Generations Charts Discussion
« Reply #68 on: November 12, 2011, 12:24:11 pm »
I'm just going to throw this on a post, even though i've said this in the chat. The way they should work is 'default' settings. By default it's what the game throws you into before you change the difficulty settings. Having charts for both normal and hard is feasible, but you'd have to make sure that the levels are different enough in strategy rather than longer because of X amount of hits. Otherwise you're just doubling up a chart, one longer than the other.

I'm pretty sure that in Death Egg Robot hard mode the layout of the mines and switches are in different locations. I can't remember the others I could look into it later when I have some spare time.

Re: Sonic Generations Charts Discussion
« Reply #69 on: November 12, 2011, 02:23:31 pm »
Quote
Also I feel it worth pointing out that you don't have lives in Challenges so you can die/retart 5478357092 times should you so wish.
You have infinite lives in Online Mode too. I agree with calling the charts "No Skills"; putting them under the Doppelganger challenge is stupid because no one (sane) is going to actually going to use the Doppelganger challenge for them. >_>

And yeah, have charts for both regular and Hard bosses.

Offline Bilan

  • Broseidon
  • TSC: RPGnutter
  • win10 chrome
  • Posts: 3883
  • ZURA ZURA CHUUPA CHUUPA CHUU CHUU
    • View Profile
    • I'm suffering help me Garian
Re: Sonic Generations Charts Discussion
« Reply #70 on: November 12, 2011, 02:48:18 pm »
I am going to use the doppelganger charts for no skills because fuck connecting my 360 to xbox live to use the online rankings, and this way my times for skills (acts) and no skills (doppelgangers) are saved in separate places. Stupid? I THINK NOT.

Also enjoy this wall of text of charts:

Or not
« Last Edit: November 12, 2011, 08:39:55 pm by I wonder how long I can make my forum name »
Did you not think I had a mind?

Offline Parax

Re: Sonic Generations Charts Discussion
« Reply #71 on: November 12, 2011, 03:13:39 pm »
what's with the challenges? Isn't there 5 each for classic and modern? You have some challenges listed for just classic and some listed for just modern.

Also, it'd be neat if we could format the charts in a way so we can get classic/modern totals instead of skills/no skills totals. Aside from those things, looks good.

edit: also about the challenges, we need challenge rings as well, unless we decided we're not tracking those

Offline Bilan

  • Broseidon
  • TSC: RPGnutter
  • win10 chrome
  • Posts: 3883
  • ZURA ZURA CHUUPA CHUUPA CHUU CHUU
    • View Profile
    • I'm suffering help me Garian
Re: Sonic Generations Charts Discussion
« Reply #72 on: November 12, 2011, 03:17:29 pm »
I left out the doppelganger challenges, and challenges are included in the rings section.

And yeah it's not formatted to perfection yet, I was just typing it up so we can see whats needed and then adjust it accordingly.
Did you not think I had a mind?

Re: Sonic Generations Charts Discussion
« Reply #73 on: November 12, 2011, 04:07:07 pm »
Quote
I am going to use the doppelganger charts for no skills because fuck connecting my 360 to xbox live to use the online rankings, and this way my times for skills (acts) and no skills (doppelgangers) are saved in separate places. Stupid? I THINK NOT.
Man, you're such a whiny little shit. :( It's sad.

Personally I think there should be ring charts for the bosses without infinite sources... Though I guess that would only be Perfect Chaos and Death Egg Robot (I think?) so whatever. >_>

Offline Bilan

  • Broseidon
  • TSC: RPGnutter
  • win10 chrome
  • Posts: 3883
  • ZURA ZURA CHUUPA CHUUPA CHUU CHUU
    • View Profile
    • I'm suffering help me Garian
Re: Sonic Generations Charts Discussion
« Reply #74 on: November 12, 2011, 04:08:14 pm »
1/10 troll harder next time
Did you not think I had a mind?

Offline Groudon

  • 1 hour, 39 minutes, 52 seconds
  • Broseidon
  • TSC: Groudon199
  • win10 firefox
  • Posts: 1504
    • View Profile
    • My YouTube channel
Re: Sonic Generations Charts Discussion
« Reply #75 on: November 12, 2011, 04:46:30 pm »
Rings

Chemical Plant Challenge 1 - Modern
Rooftop Run Challenge 5 - Classic

One Ring Challenges.

Offline Bilan

  • Broseidon
  • TSC: RPGnutter
  • win10 chrome
  • Posts: 3883
  • ZURA ZURA CHUUPA CHUUPA CHUU CHUU
    • View Profile
    • I'm suffering help me Garian
Re: Sonic Generations Charts Discussion
« Reply #76 on: November 12, 2011, 04:48:27 pm »
Ill remove those momentarilly; i was too lazy to look up which ones they were when i typed out that wall of text
Did you not think I had a mind?

Offline SonicandInuyasha

Re: Sonic Generations Charts Discussion
« Reply #77 on: November 12, 2011, 11:38:34 pm »
So how do scores really work for this game?
I love to play Mario and Sonic games with a mix of Donkey Kong and Kirby games. Yes I'm a Nintendo nerd.

Offline Inuyasha

Re: Sonic Generations Charts Discussion
« Reply #78 on: November 12, 2011, 11:40:36 pm »
It's a combination of time and rings.  Enemies don't count for anything, it appears.

(Oh dear, this is going to be fun... you set off my IRC highlight.)

Offline Luxray

Re: Sonic Generations Charts Discussion
« Reply #79 on: November 12, 2011, 11:42:59 pm »
(Oh dear, this is going to be fun... you set off my IRC highlight.)

Quick, keep posting!
<+DsS|away> eat a dick
<+GerbilSoft> actually i could

<Umbreon> sleeping with cruizer is awesome

Offline SonicandInuyasha

Re: Sonic Generations Charts Discussion
« Reply #80 on: November 12, 2011, 11:44:51 pm »
I just want to know because I only played the demo.
I love to play Mario and Sonic games with a mix of Donkey Kong and Kirby games. Yes I'm a Nintendo nerd.

Offline Bilan

  • Broseidon
  • TSC: RPGnutter
  • win10 chrome
  • Posts: 3883
  • ZURA ZURA CHUUPA CHUUPA CHUU CHUU
    • View Profile
    • I'm suffering help me Garian
Re: Sonic Generations Charts Discussion
« Reply #81 on: November 12, 2011, 11:45:03 pm »
Test
Did you not think I had a mind?

Offline Luxray

Re: Sonic Generations Charts Discussion
« Reply #82 on: November 12, 2011, 11:46:33 pm »
Also something that should be brought up: Will the demo be allowed for submissions to GH Time and Rings?
<+DsS|away> eat a dick
<+GerbilSoft> actually i could

<Umbreon> sleeping with cruizer is awesome

Offline SonicandInuyasha

Re: Sonic Generations Charts Discussion
« Reply #83 on: November 12, 2011, 11:49:22 pm »
I hope not. I want to get a ps3 to play the full game.
I love to play Mario and Sonic games with a mix of Donkey Kong and Kirby games. Yes I'm a Nintendo nerd.

Offline Bilan

  • Broseidon
  • TSC: RPGnutter
  • win10 chrome
  • Posts: 3883
  • ZURA ZURA CHUUPA CHUUPA CHUU CHUU
    • View Profile
    • I'm suffering help me Garian
Re: Sonic Generations Charts Discussion
« Reply #84 on: November 12, 2011, 11:51:09 pm »
If it was clear that there was no difference between the level in the demo and the level in the finished game, I dont see why not, but there'd need to be a general consensus on this first.
Did you not think I had a mind?

Offline Firstkirbyever

Re: Sonic Generations Charts Discussion
« Reply #85 on: November 12, 2011, 11:54:41 pm »
The latest demo (Late 2011) is the one that is used in the Full Game--The only thing(s) that have changed are the Red Rings.

The Sonic Boom demo (Mid-2011) shouldn't be allowed since although the layout hasn't changed (much..) it has faster Spin-Dash Rev. and other exploits.
"Don't like sea-food? Well there is GROUND beef!"

Offline Parax

Re: Sonic Generations Charts Discussion
« Reply #86 on: November 13, 2011, 05:31:21 am »
meh. still highly highly disagree with putting no skills charts with missions, since it devalues those charts, but especially if they're gonna be labelled green hill 1, 2, etc, because if I want to submit stats I got from rankings mode then how the hell do I know where to submit? i get that it's easier to set up the charts this way, but at the cost of making the charts worse, more confusing and more difficult to compete on? plus if i'm coming to tsc casually i'm probably just going to submit my rankings modes stats under times. i'm not going to think to check under missions. if we ARE tracking doppelgangers, then why don't we just track no skills instead? they are the EXACT SAME CHARTS, except less confusing.

i'd propose setting them up something like this:

Times:
Green Hill 1: Skills/No Skills
Green Hill 2: Skills/No Skills
Chemical Plant 1: Skills/No Skills
Chemical Plant 2: Skills/No Skills
etc.

missions being the same as they are now except without doppelgangers being included in the list.

i think it makes way more sense like this. :/ i mean it's the EXACT SAME CHARTS, just being labelled in a way that makes WAY more sense to anyone coming in from the leaderboards and/or wanting to compete without skills. i don't even care about the totals, personally. i'd rather have the charts set up like this than have classic/modern totals.

also, in terms of the "since when do the official leaderboards matter for TSC" argument, let me just throw out - Sonic 4, Super Sonic charts.
« Last Edit: November 13, 2011, 06:13:07 am by Umbreon »

Offline Luxray

Re: Sonic Generations Charts Discussion
« Reply #87 on: November 13, 2011, 06:02:56 am »
^It does in fact. And i'm going to quote you on something you said which actually raises a pretty strong point:

Quote from: Umbreon
why can't we just label it in a way that makes more sense to people coming in from the leaderboards?

So basically, you'd just be removing the doppleganger missions, and don't say having missing mission numbers would make the charts look messy. Because we've done it before.
<+DsS|away> eat a dick
<+GerbilSoft> actually i could

<Umbreon> sleeping with cruizer is awesome

Offline Bilan

  • Broseidon
  • TSC: RPGnutter
  • win10 chrome
  • Posts: 3883
  • ZURA ZURA CHUUPA CHUUPA CHUU CHUU
    • View Profile
    • I'm suffering help me Garian
Re: Sonic Generations Charts Discussion
« Reply #88 on: November 13, 2011, 01:20:13 pm »
Something I think should be added onto this topic here for whomever ends up making the charts; the general consensus seems to be that Ring charts for the challenge levels are competitivly valid and wanted (with the exception of the two that Groudon pointed out, and the invinicibility challenge (CP5-C).
Did you not think I had a mind?

Offline Antronach

Re: Sonic Generations Charts Discussion
« Reply #89 on: November 13, 2011, 05:41:50 pm »
Do we really need score charts, seeing as they are pretty much time + rings.

Except for Casino Night, unless were actually going to make charts for the stage.

    Print
 

Hits: 98 | Hits This Month: 4 | DB Calls: 8 | Mem Usage: 1.32 MB | Time: 0.09s | Printable

The Sonic Center v3.9
Copyright 2003-2011 by The Sonic Center Team.